﻿capital = 341
# oob = "ZVZ_1936"
set_research_slots = 3	#dont touch
set_stability = 0.29
set_war_support = 0.29

recruit_character = ZVZ_gennady_iii
recruit_character = ZVZ_paris_zervas
recruit_character = ZVZ_pyrrhus_kyriakis
recruit_character = ZVZ_makarii_antoniadis
recruit_character = ZVZ_homer_vasiliadis
recruit_character = ZVZ_khariton_adamu
recruit_character = ZVZ_alexander_amantidis
recruit_character = ZVZ_photius_anatolipulo
recruit_character = ZVZ_polycarp_urugis
recruit_character = ZVZ_zvz_high_command_7
recruit_character = ZVZ_zvz_high_command_6
recruit_character = ZVZ_zvz_high_command_5
recruit_character = ZVZ_zvz_high_command_10
recruit_character = ZVZ_zvz_high_command_4
recruit_character = ZVZ_zvz_high_command_3
recruit_character = ZVZ_zvz_high_command_2
recruit_character = ZVZ_zvz_high_command_1
recruit_character = ZVZ_zvz_army_chief_1
recruit_character = ZVZ_zvz_army_chief_2
recruit_character = ZVZ_zvz_high_command_9
recruit_character = ZVZ_zvz_high_command_8
recruit_character = ZVZ_zvz_theorist_6
recruit_character = ZVZ_zvz_theorist_5
recruit_character = ZVZ_zvz_navy_chief_4
recruit_character = ZVZ_zvz_theorist_4
recruit_character = ZVZ_zvz_theorist_3
recruit_character = ZVZ_zvz_navy_chief_3
recruit_character = ZVZ_zvz_navy_chief_2
recruit_character = ZVZ_zvz_theorist_2
recruit_character = ZVZ_zvz_theorist_1
recruit_character = ZVZ_zvz_navy_chief_1
recruit_character = ZVZ_zvz_political_advisor_9
recruit_character = ZVZ_zvz_political_advisor_8
recruit_character = ZVZ_zvz_political_advisor_1
recruit_character = ZVZ_zvz_political_advisor_3
recruit_character = ZVZ_zvz_political_advisor_2
recruit_character = ZVZ_zvz_political_advisor_5
recruit_character = ZVZ_zvz_air_chief_3
recruit_character = ZVZ_zvz_air_chief_2
recruit_character = ZVZ_zvz_political_advisor_4
recruit_character = ZVZ_zvz_political_advisor_7
recruit_character = ZVZ_zvz_air_chief_1
recruit_character = ZVZ_zvz_political_advisor_6
recruit_character = ZVZ_theodoros_condilis
recruit_character = ZVZ_georgios_pangalos



# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	marines  = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1		
	
	trench_warfare = 1	
	fleet_in_being = 1
	
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	fuel_silos = 1
	fuel_refining = 1
	basic_train = 1
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}	
	set_air_oob = "ZVZ_1936_air_bba"
	set_technology = {
		aa_lmg = 1
		engines_1 = 1
		engines_2 = 1
		early_bombs = 1
		aircraft_construction = 1
		iw_small_airframe = 1
		iw_medium_airframe = 1
		iw_large_airframe = 1
		basic_medium_airframe = 1
		basic_small_airframe = 1
	}	
	else = {	
		set_air_oob = "ZVZ_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1	
		}
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
	set_oob = "ZVZ_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		engine_tech_1 = 1
		engine_tech_2 = 1
	}
	set_oob = "ZVZ_1936_nsb"
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
	set_naval_oob = "ZVZ_1936navy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
#		# basic_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
#		#   improved_secondary_battery = 1
		basic_fire_control_system = 1
	}	
	set_naval_oob = "ZVZ_1936mtg"
}
add_ideas = {
	vizantia_nation
	zvz_nezavershennye_voennye_reformy
	zvz_turki_v_anatolii
	Absolyutism
}
if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	set_autonomy = {
		target = ZTS
		autonomous_state = autonomy_colony
		freedom_level = 0.35
	}
	set_autonomy = {
		target = ZGF
		autonomous_state = autonomy_colony
		freedom_level = 0.35
	}
	set_autonomy = {
		target = ZGE
		autonomous_state = autonomy_colony
		freedom_level = 0.35
	}
	set_autonomy = {
		target = ZGH
		autonomous_state = autonomy_colony
		freedom_level = 0.35
	}
	set_autonomy = {
		target = ZDT
		autonomous_state = autonomy_colony
		freedom_level = 0.35
	}
	else = {
		puppet = ZTS
		puppet = ZGF
		puppet = ZGE
		puppet = ZGH
		puppet = ZDT		
	}
}

give_guarantee = ZGS
give_guarantee = ZAS
give_guarantee = ZAI
give_guarantee = ZMM
give_guarantee = XKO

set_politics = {		
	ruling_party = neutrality
	last_election = "1985.2.8"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {			
	neutrality = 83
	democratic = 10
	fascism = 5
	communism = 2	
}
set_convoys = 41


#############
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	create_equipment_variant = {
		name = "DD 1"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "SS 1"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
#		obsolete = yes
	}
}
if = {
	limit = { has_dlc = "Man the Guns"}
	create_equipment_variant = {
		name = "DD 1"	
		type = ship_hull_light_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}		
	}
	create_equipment_variant = {
		name = "SS 1"
		type = ship_hull_submarine_1
#		name_group = ITA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
#		obsolete = yes
	}
	create_equipment_variant = {			
		name = "BS 1"
		type = ship_hull_heavy_1
#		name_group = ITA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_heavy_battery_1
		}
#		obsolete = yes
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "LT1"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_fixed_superstructure_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "LT2"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon_2
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
	}	
}

if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "HKBD2"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}
	create_equipment_variant = {
		name = "RBDO1" 
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}	
	create_equipment_variant = {
		name = "HYFN2" 
			type = medium_plane_airframe_0
			modules = {
				fixed_main_weapon_slot = medium_bomb_bay
				engine_type_slot = engine_1_2x
				special_type_slot_1 = empty
		}			
	}
}

